Errata

Errata vs. Soulgen

The Savage Soul® Character Generator (Soulgen) is updated much more frequently than this Errata and may include minor revisions (such as Peculiarity costs, weapon stats, etc.) that are not reflected in the Errata. As a result, where there is a conflict between the Soulgen and the rules (or the Errata) it is best to rely upon the Soulgen.

New Peculiarities

All of the “Cluster Peculiarities” have changed significantly in the 2022 Edition. You can find the new Cluster Peculiarity Descriptions here.

Below are official corrections to errors discovered after publication:

2021A Edition Errata

Global: The rules sometimes refer to a “Teleportation” Spell Group. Change all such references to the “Blink” Spell Group. This change does not affect any of the Teleportation Rituals.

Page 42 (4.3.3): Replace the entire section with the following:

4.3.3.  Incapacitation of a Designated Leader:  If the designated leader of a force becomes incapacitated (Stunned, killed, rendered unconscious, etc.), chaos will ensue for the remainder of the combat round (i.e., until the force is able to designate a new leader) or until the incapacitated leader recovers.  Specifically, while the designated leader of a force remains incapacitated, the opposing leader may designate which Ready (or Motivated) character from the force must activate (i.e., the leaderless force will lose its ability to control the order of its activations).  No force may designate a new leader, except at the beginning of each combat round (Section 4.2.1).  Note: “Mindless” forces are not adversely affected by this rule (see Section 4.3.5) but will still benefit from incapacitation of the opposing leader (i.e., the Mindless force may designate the activations of an opposing leaderless force).

Page 43 (4.3.5): Replace the second paragraph with the following:

If a force is composed exclusively of “Mindless” characters, there is no actual leader.  Nonetheless, the force will roll for Dominance based upon the highest Leadership score in the force.  When a “Mindless” force wins Dominance, it simply reflects a momentary loss of order and/or focus on the part of the opponents (possibly caused by panic or the “fog of war”).  Even under these circumstances, however, the “Mindless” force will not gain any Motivation Tokens and its “leader” cannot perform ANY “Leadership” Action or Reaction.  A Mindless force, however, is immune to the effects of “Incapacitation of a Designated Leader” (Section 4.3.9).

Page 44: Add the following section:

Page 61 (5.9.1): Add the following sentence to the end of the paragraph:

Any character that is successfully displaced (either voluntarily or involuntarily) must immediately discard a Ready Token and remove the “Guard” Condition (if possible).

Page 117-120 (Section 8): See new Wrestling Rules (http://savagesoul.com/wp-content/uploads/2021/09/Wrestling-2022.pdf)

Page 120 (10.14): Replaced the second sentence with:

“Dancing” cannot be gained or maintained if the character is Encumbered, Heavily Encumbered, grabbed, restrained, bound, or within a confined space that significantly limits movement (such as a coffin or storm drain).

Page 296 (Mutant Transformation): Change the cost from 1C to 1NC.

Page 327 & 330 (BC3 Cannon): Change the weight to 500 kg. Change the DC to 14. Add “Unwieldy” (weapon suffers a -2 Attack penalty).

Page 328 & 335 (PC3 Ballista): Change the weight to 200 kg. Change the DC to 13. Add “Unwieldy” (weapon suffers a -2 Attack Penalty).

Page 330 (BC3 Ball & Charge, All): Change the weight to 3 kg.

Page 334 (Medical Omni-Glove description): Add “Defibrillator.”

Page 335 (PC3 Bolt, All): Change the weight to 3 kg.

Page 336 (Science Omni-Glove description): Add “Injection Gun (100 doses).”

Page 372 (23.11): The “Actual Retail Value” shown for scrolls represents what a merchant would charge for the scroll. As noted, there is virtually no resale market for scrolls and, as a result, a character cannot use the normal “Haggling” rules when selling scrolls to merchants. Rather the Resale Value of a scroll (based on PL) is PL1 = 50 credits, PL2 = 100 credits, PL3 = 150 credits, PL4 = 200 credits, and PL5 = 250 credits. While this is less than the value of the paper the scroll is written on, there is actually a much greater demand for blank paper than there is for scrolls. The minimum time required to write (or manually copy) a scroll is two hours multiplied by the PL.

2021 Edition Errata

Global: The rules sometimes refer to a “Teleportation” Spell Group. Change all such references to the “Blink” Spell Group. This change does not affect any of the Teleportation Rituals.

Page 49 (4.3.3): Replace the entire section with the following:

4.3.3.  Incapacitation of a Designated Leader:  If the designated leader of a force becomes incapacitated (Stunned, killed, rendered unconscious, etc.), chaos will ensue for the remainder of the combat round (i.e., until the force is able to designate a new leader) or until the incapacitated leader recovers.  Specifically, while the designated leader of a force remains incapacitated, the opposing leader may designate which Ready (or Motivated) character from the force must activate (i.e., the leaderless force will lose its ability to control the order of its activations).  No force may designate a new leader, except at the beginning of each combat round (Section 4.2.1).  Note: “Mindless” forces are not adversely affected by this rule (see Section 4.3.5) but will still benefit from incapacitation of the opposing leader (i.e., the Mindless force may designate the activations of an opposing leaderless force).

Page 50 (4.3.5): Replace the second paragraph with the following:

If a force is composed exclusively of “Mindless” characters, there is no actual leader.  Nonetheless, the force will roll for Dominance based upon the highest Leadership score in the force.  When a “Mindless” force wins Dominance, it simply reflects a momentary loss of order and/or focus on the part of the opponents (possibly caused by panic or the “fog of war”).  Even under these circumstances, however, the “Mindless” force will not gain any Motivation Tokens and its “leader” cannot perform ANY “Leadership” Action or Reaction.  A Mindless force, however, is immune to the effects of “Incapacitation of a Designated Leader” (Section 4.3.3).

Page 51: In the picture caption, change “Rather than foregoing a Motivation bonus” to “Determined to activate first.” Also, ignore “granting him one Motivation Token.”

Page 61 (4.5.8): Change the last paragraph of “Attack a Moving Character” to:

A character cannot perform an AMC against a moving character that is performing a melee attack against him (as in a “Charge & Strike” Action), unless the character performing the AMC is using a ranged weapon or a melee weapon with a higher weapon length (see Section 6B.1) than the moving character’s melee weapon.  In other words, if the moving character is able to strike first and stop, an AMC is not possible because the target character will no longer be moving.

Page 68 (5.9.1): Add the following sentence to the end of the paragraph:

Any character that is successfully displaced (either voluntarily or involuntarily) must immediately discard a Ready Token and remove the “Guard” Condition (if possible).

Page 72 (6.1.1):  Ignore the reference to “Fast Shot” in the title.

Page 73: The various “see above” parentheticals should say “Section 6.5.3.1”).

Page 77 (Attack Modifiers Table): “Moving” should say “Moving (with a Ranged attack).”

Page 94 (6.5.3.4.1): Change “’Base DR’ is equal to the character’s Size minus 1”  to “’Base DR’ is equal to the character’s Body attribute minus 1.”

Page 112 (6A.8): Ignore the reference to “Fast Shot.”

Page 124-127 (Section 8): See new Wrestling Rules (http://savagesoul.com/wp-content/uploads/2021/09/Wrestling-2022.pdf)

Page 129 (9.4): Change “If a character fails an attempt to resist fear by 3 or more . . .” to “If a character fails an attempt to resist fear by 5 or more . . .”

Page 132 (10.4.2): Ignore “performing ‘Ongoing’ spells”; Ongoing spells cause “Major Exertion” (not “Moderate Exertion”).

Page 134 (10.11.1): In the final parenthetical, change “-2” to “-1.”

Page 140 (11.1): The parenthetical at the end of the first example should say “(8 + Mass + RSM).”

Page 149 (12.3.5): The abbreviation for Acceleration Rate should be “SPD+”.

Page 153 (12.14): At the end of the example, add “for the next round.”

Page 168-169 (13.7.5 and 13.7.6): While maintaining any “Continuous” or “Ongoing” spell effect, the caster may only perform “Concentrate” Actions. This prevents the caster from attempting any other spell (or other Action) while maintaining a “Continuous” or “Ongoing” spell effect. For example, a character in Gaseous Form cannot attempt other spells without dropping Gaseous Form. This requirement is not clear in the rules as written.

Page 178 (Camouflage): Change the duration from “Continuous” to “Mana.”

Page 200 (Charge Item): The title should say “Charge Item (Variable PL, Strong).”

Page 201 (Control Weather): The title should say “Control Weather (PL5, Strong).”

Page 205 (Eternal Chill): Change “cubic centimeters” to “square centimeters.”

Page 207 (Locate): Change “one of three ways” to “one of two ways.”

Page 210 (Purify): The title should say “Purify (PL5, Flash).”

Page 212 (Shark Walk): Change “Book 6: The World” to “Savage Encounters.”

Page 212 (Snowman): Add “See Savage Encounters”.

Page 215 (Summon Elemental): The title should say “Summon Elemental (PL5, 24 Hours; SC: Relevant Element).”

Page 221 (16.3, Third Bullet): The parenthetical should say “(DF is the same as for sorcery and is based upon the PL of the spell being attempted–not the number of Spell Slots).”  Otherwise, this rule could be read as changing the DF formula for Rituals performed by Techno-Wizards.

Page 227 (17.3.3): Ignore “and the character can only generate one Action Token per Combat Round (regardless of Quickness).”

Page 235 (18.3): This section suggests Cs can be used in place of NCs.  While this is true in some cases (e.g., “Shape Change” and “Animal Form”), it is generally better to trade 1 C for 2 NCs (see below) and then use the NCs.

Page 235 (18.4): Add an additional method for acquiring Peculiarity Levels: “Trading Cs for NCs.”  Specifically, a character will gain 2 NCs for every 1 C he sacrifices.

Page 238 (Austere): Change “can gain the Pleasure Condition” to “cannot gain the Pleasure Condition.”

Page 251 (Low-Tech): For Level 1, add “(Maximum Technology Level = 2).”  For Level 2, add “(Maximum Technology Level = 4).”

Page 251 (Lycanthrope): A “full moon” generally includes one night before and one night after the true full moon (thus a three-day period).

Page 258 (Quadruped): Change “Extra Legs” to “Extra Legs (1).”

Page 258 (Rapid Aging): Add “A character with ‘Rapid Aging’ cannot also have ‘Immortal.’”

Page 263 (Addiction Resistant): Change the Level 1 description to “The character is less likely to become Addicted to Narcotics and similar chemicals (Section 10.21).”

Page 266 (Amorphous Level 5): After “slips his molecules” add “(and those of any non-living, inanimate equipment he is carrying)”.

Page 271 (Climber): In the main description, change “a number of meters equal to his SM” to “a number of meters equal to half his SM.”  Delete Levels 2 and 3.  Change the cost of Level 1 to 1C.  Change “Squirrel Climb” to Level 2, with a cost of 2C.  Change “Spider Climb” to Level 3 with a cost of 3C.

Page 277 (Courage): For Level 2, add “(Does not apply to “Fear” Peculiarities).”

Page 284: Add the following Peculiarity:

Elementalist: Fire [T(M)] [1C + 1NC]; Level 1: The character’s Blast, Conjure Creature, and Conjure Object spells may have the special effects ‘Fire’ and ‘Energy.’ Additionally, the character’s Blasts and Energy Strikes count as ‘Incendiary’ (Section 10.15.1). Cantrip = Finger Flame: The character may generate a small flame on his fingertip (or similar body part), roughly equivalent to a small candle flame.

Page 302 (Mutant Transformation): Change the cost from 1C to 1NC.

Page 304 (Non-Living):  Change the cost of level 2 to 3Cs.

Page 311 (Sharp Strike) At both levels, “Sharp Strike” should be a Mutation (M) not a Personal (P) Peculiarity.

Page 332 & 335 (BC3 Cannon): Change the weight to 500 kg. Change the DC to 14. Add “Unwieldy” (weapon suffers a -2 Attack penalty).

Page 334 & 340 (PC3 Ballista): Change the weight to 200 kg. Change the DC to 13. Add “Unwieldy” (weapon suffers a -2 Attack Penalty).

Page 335 (BC3 Ball & Charge, All): Change the weight to 3 kg.

Page 339 (Medical Omni-Glove description): Add “Defibrillator.”

Page 340 (PC3 Bolt, All): Change the weight to 3 kg.

Page 341 (Science Omni-Glove description): Add “Injection Gun (100 doses).”

Page 362 through 376: The PLs shown in the descriptions of various chemicals and potions are wrong.  The PLs on the tables are correct.  When there is a conflict, rely upon the tables.

Page 377 (23.11): The “Actual Retail Value” shown for scrolls represents what a merchant would charge for the scroll. As noted, there is virtually no resale market for scrolls and, as a result, a character cannot use the normal “Haggling” rules when selling scrolls to merchants. Rather the Resale Value of a scroll (based on PL) is PL1 = 50 credits, PL2 = 100 credits, PL3 = 150 credits, PL4 = 200 credits, and PL5 = 250 credits. While this is less than the value of the paper the scroll is written on, there is actually a much greater demand for blank paper than there is for scrolls. The minimum time required to write (or manually copy) a scroll is two hours multiplied by the PL.

Please send questions and comments to Bogo. Thank you!

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