History of The Savage Soul®
In 1981, I developed a unique combat system called “Gladiator Combat,” which quickly evolved into a role-playing game called “Vampires.” Before the end of that year, “Vampires” had grown into a full-blown fantasy role-playing system I renamed “The Savage Soul.” In the ensuing years, this system was extensively play-tested and underwent countless changes and revisions. Nonetheless, from the time of its creation until 1999, The Savage Soul remained a traditional fantasy RPG.
In 1999, with so many different stories waiting to be told, I realized the inherent limitations of a pure fantasy game. Rather than simply designing a generic role-playing system, however, I sought to create a setting that would contain all the elements of fantasy, modern, and science fiction role-playing. The result was “The Savage Soul: Scorched Earth,” a game in which gene-altering agents and nuclear devastation had transformed the high-tech world of the Twenty-First Century into a magical wasteland of unusual races, powerful sorcerers, and dazzling technological artifacts. This revised vision touched off a new period of play-testing that has continued to present day. My goal throughout has been to craft a unique and versatile system that strikes a perfect balance between realism and fun.
This 2021 Edition of The Savage Soul is the culmination of a life’s work. It is a system that can admirably support any story or genre, including fantasy, science fiction, espionage, survival horror, and super-heroic adventure. Moreover, The Savage Soul presents a rich setting of infinite possibilities, in which any such story might reasonably take place.
Welcome to the world of The Savage Soul. I hope you enjoy it.
Kevin “Bogo” Bogucki
Please send questions and comments to Bogo. Thank you!